Month: November 2008

Lost Odyssey – Things I liked, Things I Didn’t

I rented Lost Odyssey a few weeks ago largely because I asked Ashley (who writes a really good gaming-focused blog) about Japanese RPGs and how I could learn to like them. Her foreseeable comeback was to ask me what I didn’t like about them, to which my response was “uh….” Yeah, I’d never played one except for demos. So since she’d spent a long while with Lost Odyssey and spoke highly of it, I thought I’d use it for my J-RPG test.

And here are the results – the things I liked and didn’t like. The question now is what this means about my future with J-RPGs. Are the things I disliked common in J-RPGs? Am I likely to open a new category of gaming for myself, or should I stick with Western RPGs, which I already know I love?

Liked

1) The story and characters. I loved the care with which the story was crafted. There were moments when I laughed (mostly due to Jansen, who annoyed me slightly, but was definitely hilarious), and moments when I cried. It’s not always that video games are that moving. I enjoyed the way the story unfolded, as you learned more and more about why certain characters are immortal and the way characters you thought were enemies turned into allies.

2) The length. Somewhere around 70-80 hours. The trend lately in game design has been toward shorter games, and I’m not altogether happy about that. If I can finish a game on a five-day rental, it’s too short. (That’s why I joined Gamefly – I’ve had Lost Odyssey for about three weeks now.)

3) The leveling/skills system. Leveling works much like most RPG games – you get experience in combat, which automatically grants your non-immortal characters new skills. But the immortals learn skills by a) wearing accessories and absorbing their attributes or b) linking to mortals and learning skills from them. That made it so you had to think not only about what skills your immortals need the most, but how to best manage your group so that the mortals they need to learn from are in it (you can only have five of your nine characters active at one time).

4) The ring part of the combat system. You can equip each character’s weapon with a power ring that gives specific kinds of damage boosts. For example, if you’re fighting a magic enemy, you can equip a ring that gives extra damage to magic entities; or you can equip a ring that deals fire damage. Matching the right kind of ring to deal maximum damage for each enemy added an extra bit of interest to the combat, as did the need to hold and release a button at the right time to increase the effectiveness of the ring.

5) The dreams. Your immortal characters have lost their memories, but they begin to get them back in the form of dreams throughout the game. I was shocked at how moving many of these dreams are, even though they’re presented as text on background. (Reading a video game? I know, right?) But the animation and music and writing in the dreams is really great, and even though you can skip them to save time (and reading if you’re not the reading sort), I found myself looking forward to them.

Meh

1) Turn-based combat. I knew this was going to be one of my biggest obstacles, because it’s a staple of J-RPGs, and I HATE IT. Okay, hate is a strong word for something I ended up putting in the “meh” category, because once I got the hang of it, I didn’t mind it as much. But I still find it really frustrating, and pretty boring once I did it, oh, a few hundred times. Now I know what people mean when they talk about level-grinding. So annoying, and distracting from getting on with the story, which was all I wanted to do.

2) The world. I loved it as a background; the graphics are gorgeous, and I love the idea of a magic-infused not-quite-steampunk world. But it was just that – a background. There was little opportunity to interact with it, and I never really felt a part of it. There are very few NPCs, most of them shopkeepers who are little more than an inventory screen. I longed for the sense I get in Mass Effect, KOTOR, and to a slightly lesser degree in Oblivion and Fable of there being a living world beyond the parts I see, and people with lives outside of my story. In Lost Odyssey, you only get that sense during the dreams.

Didn’t Like

1) The randomness of combat. Battles just start randomly as you’re running through somewhere. Everywhere is perfectly devoid of creatures and enemies until the combat music starts, the swirly gear graphic appears, and suddenly you’re asked to set combat maneuvers for each of your characters. Oh, and the battle isn’t even in the same physical place where you were – you might be running up a set of stairs, but if you get the battle graphic, you’re at the bottom to fight it, then back on the stairs after it’s over. At one point you’re running through a train car, and you get in a battle, and suddenly the train car is the size of a small stadium. It’s disorienting, takes you out of the game, and while it didn’t ruin the experience for me, it came really darn close.

2) The linearity. I’m used to associating RPGs with open worlds and lots of choices and options about what to do and where to go. Maybe that’s a western RPG thing, or maybe that’s something that my favorite RPGs have inherited from Grand Theft Auto-esque sandbox games. I don’t know. Granted, Lost Odyssey does give you the ability to move back and forth between areas you’ve been to largely at will, but beyond allowing you to see a few more dreams and buy things from stores, there’s not a lot of point to this. The story goes on a straight line, and there are essentially no sidequests. Even going through levels is largely a linear affair.

3) No choices/conversation options. In fact, you don’t control any of the conversations at all. That’s my FAVORITE THING about Mass Effect and Knights of the Old Republic. In Lost Odyssey there’s no good and evil, no choices about how you deal with things. It’s sort of like watching a movie that you control parts of – which is okay only because the story is good. Oh, and side note, having to press “A” constantly to get through most of the conversations? Really annoying when you’d like to let a cut-scene play out while you do something else (like that time I died and the save point was before a ten-minute cut scene, which you can’t skip).

Overall

Overall, I enjoyed the game. Really. I enjoyed the story and the characters enough to keep me coming back despite my lack of affection for random turn-based combat and linear design. (I will admit that I didn’t go all the way to the end, because I got Fable II, which fits my likes much better, and after having Lost Odyssey sitting around for a week without playing it, I opted to do the responsible renter thing and send it back. But I saw enough checking walkthroughs to know that I was within a few bosses of the end – and something else I don’t like is boss battles. At some point in the future, I may rent it again and finish it up.) But if the things that appear in the “didn’t like” section are common in J-RPGs, I might not be availing myself of any more of them unless someone can convince me that a specific game has pros that outweigh those cons.

Jenny Lewis @ UCSD

Tap tap tap. “Is this on? Hello? Check check check. Do you just wanna do it like this?” Jenny Lewis moves to the edge of the stage, her chorus (aka her band members sans their instruments) ringed behind her. She puts a finger to her lips, lulling the excited crowd into silence. And she held them completely enthralled with just her voice and guitar throughout a fantastic unplugged rendition of “Acid Tongue,” the highlight of an already great concert.

Some have denigrated Lewis’s sophomore album (as well as Under the Blacklight, the 2006 release from her band Rilo Kiley) for being derivative rather than delving into her own psyche as effectively as she has done, as singer and lyricist, on earlier solo and band records, and I understand where they’re coming from. Acid Tongue as a whole is not as lyrically sophisticated as More Adventurous, The Execution of All Things, or Rabbit Fur Coat. (That’s too pat an analysis, but a concert rundown is not the place to go into the relative merits of Jenny’s songwriting oeuvre.) But trust me when I say that watching her live, you won’t be able to help falling under her spell anyway.

After opening her set with “Jack Killed Mom,” a rollicking rock number about abuse, bullying, and matricide, she settled into a few songs from Rabbit Fur Coat, including “Happy” – a song I never thought would work in concert. She slowed an already slow song drastically from the record version, but gave such an incredibly emotion-filled performance that I doubt anyone felt it went on too long. The only danger was that she and the microphone might have to go get a room.

Some performers treat a gig so much as a performance that it all seems by rote and others get so into the music that the audience might as well not be there. Jenny walks the line between the two – she’s clearly performing (her acting background is obvious) and has specific pieces of stage business choreographed in advance, but there’s an air of spontaneity to it, too, as when the band went acoustic for “Acid Tongue.” Which may have been planned as well, but it certainly didn’t feel as though it was (and photos from other stops on the tour have a microphone, as in the shot above). On the other hand, she can get so deep into the music that you feel privileged to witness it, but she never forgets the audience – rather, she brings you into her intimate moments.

Acid Tongue may not feel as personal as Rabbit Fur Coat, but for a concert, it’s truly awesome in its variety. Right after the small brokenness of “Acid Tongue” came the huge Southern rock-inflected anthem “The Next Messiah,” its eight+ minutes filled with style shifts, fills from guitarist/vocalist/boyfriend Jonathan Rice, and power belting from the little woman who had just finished testing how softly she could sing without disappearing entirely.

After having seen Jenny in the opening show of this tour in Los Angeles, I dragged a friend with me to see her at the final show in San Diego – having prepped her with Rilo Kiley and solo Jenny tracks first. And it was somewhere around half-way through the first song that she tapped my shoulder and said “I’m a total fan now.” Jenny is great on record, there’s no doubt. But she’s even better live. Her innate stage presence draws you in and won’t let go to the point that even after standing up for four hours in line, through opening bands, and her set, you still wish she’d continue singing all night. Let’s hope she continues performing for a long while to come. And if you get the chance to see her, do.

Hear three songs off Acid Tongue at her myspace.

Horror Clip Quiz Answers

Okay, here are the answers to the horror clip montage quiz. Congrats to Vonnie, who got the most right, with 5! Kat got 4, Polter-Cow and icubud each got 3, and logical extremes got the one black and white one that everyone else missed. Thanks for playing, guys!

Here’s the montage again, to refresh your memory:

Horror Montage from faithx5 on Vimeo.

The films included are: The Cabinet of Dr. Caligari (1920), Nosferatu (1922), Cat People (1942), I Walked With a Zombie (1943), Psycho (1960), Night of the Living Dead (1968), and the color one that eluded everyone is Guillermo del Toro’s The Devil’s Backbone (2001). I thought that one might be harder, being foreign and not really initiated into the annals of horror classics like the others, but I *heart* it.

No one tried naming the clips in order, but here’s that:
1 – I Walked With a Zombie (Carrefour’s shadow)
2 – I Walked With a Zombie (Carrefour entering the plantation)
3 – Nosferatu (Dracula rising from the coffin on the ship)
4 – Night of the Living Dead (the undead advancing on the house)
5 – The Devil’s Backbone (Carlos descending the stairs to the haunted cellar)
6 – I Walked With a Zombie (the first real sight of Zombie!Jessica)
7 – The Devil’s Backbone (Santi touching Carlos on the shoulder)
8 – Nosferatu (Dracula entering Jonathan’s room)
9 – I Walked With a Zombie (extreme Carrefour closeup)
10 – Cat People (extreme Irena closeup)
11 – Psycho (extreme mother closeup)
12 – Night of the Living Dead (zombie!child attacks)
13 – Psycho (shower attack)
14 – The Cabinet of Dr. Caligari (the somnambulist attacks)
15 – Night of the Living Dead (all the zombies attack)
16 – Cat People (the cat attacks) [there’s a cut in this clip, so it seems like two clips, but it isn’t; both the shadows against the fireplace/wall and the panther-decorated shade are from Cat People]
17 – Psycho (Norman runs from the Bates home to the motel)
18 – The Cabinet of Dr. Caligari (the mountebank flees)
19 – The Devil’s Backbone (the door to the cellar/Santi on the water) [there’s a fade in this clip, but it’s all one clip]
20 – Nosferatu (Dracula gets burned up) [there’s a cut in this clip, from Dracula at the window to his smoking remains on the floor]
21 – Cat People (Irena after being attacked)
22 – Psycho (Marion after the shower attack)

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